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Lightly Played Foils (LPFs) show minimal wear and very few surface flaws. The acceptable range of cards within the Lightly Played condition include both cards with a handful of minor imperfections and those with a few more noticeable imperfections. Noticeable imperfections are okay, but none should be too severe or at too high a volume. There are no major defects such as liquid damage, bends or issues with the structural integrity of the card. Near Mint Foils are nearly pristine cards because itʼs the most scrutinized card condition.Ĭards in Lightly Played (LP) condition may have minor border or corner wear or even just slight scuffs or scratches. As a result, grading Near Mint Foils (NMFs) is fairly simple: They canʼt have any scratches, clouding, print defects or visible damage or marks. On foil cards, wear and blemishes are more easily noticed.
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The acceptable range of cards within the Near Mint condition include both cards with no imperfections and cards with a few minor imperfections. A Near Mint card may have a tiny edge nick or a tiny scratch or two, but overall look nearly unplayed with no major defects or flaws. Near MintĬards in Near Mint (NM) condition show minimal to no wear from shuffling, play or handling and can have a nearly unmarked surface, crisp corners and unblemished edges outside of a few minimal flaws. It also can be used as a guide for what you should classify your cards at if you are considering trading them into us. The following guide is provided to you so that you know what to expect when purchasing a card from us. We choose the industry standard of for our condition grading. Lower-numbered Heroes in Order Rank will always stand in front of higher ones.Our website uses a number of conditions, from Near Mint to Damaged and every card is priced accordingly. In browser this is called Special but only a limited number of Heroes have a special. If Heroes of the same faction are used together some of their skills are enhanced. In the mobile version of the game all Heroes are divided into factions (before called Special). Healer - a Healer's primary function is to heal the other heroes in the players team.Mage - a Mage's primary function is to attack the opposing team with range magic attacks.Control - a Control's function is to control units from the opposing team with different skills like paralyzing, putting to sleep, stunning, silencing, pulling enemies towards the front line etc.Support - a Support's function is to support the players team with different protective skills like barriers, shields, removing debuffs etc.Marksman - a Marksman's primary function is to deal damage to the opposing team by using range projectiles.Warrior - a Warrior's primary function is dealing melee damage to the opposing team.Tank - a Tank's primary function is to fight in the front line and absorbing damage to protect the other heroes in the players team.Heroes have different roles in a team and some heroes have more than one role. The other skills, with active components, have a skill timeout which determines the time between each usage. Violet - Unlocked with Promotion Rank Violetīy default, the Hero uses his skills automatically between basic attacks except for the active part of his white skill that can be activated by collected enough Energy in Battle.Blue - Unlocked with Promotion Rank Blue.Green - Unlocked with Promotion Rank Green.